
Having the issue open would help me remember. It's something I'd like to look into when I revisit the project. On the left you will find the compatibility key explaining exactly what each status color means. SNES9x is a lot better in terms of accuracy than it used to be, and is the next best thing if youre running into performance issues with the others. Welcome to the Compatibility list This list will help you find out if your game is compatible with PCSX2 and to what extent. higan/bsnes are certainly the best for SNES but may have an extra frame or two of input lag over less accurate options.
#Pcsx2 input lag Pc
It's possible, for example, that we're spending an extra two frames on synchronization. Mednafen is probably your best option for PC Engine. And we're handling MTGS slightly differently as far as the threading. One thing to note is that we are doing our input polling differently than standalone does. It's unclear to me as to the reason for this, and given the performance penalty of setting this to 0, it's worth figuring out eventually. Reducing this to 0 didn't seem to affect the input lag in standalone (at least in Gradius V it might in other games), but did affect the core so that its input lag was the same as in standalone. Without vsync it may occasionally delay a frame or two but catch up quickly.

equity trust review-Permanent magnet motor diagramMitsubishi triton turbo lag fix-. ONLY fix so far is enabling vsync thru pcsx2 settings.

Settings are also unified so configuration is done once and for all. It enables you to run classic games on a wide range of computers and consoles through its slick graphical interface.
#Pcsx2 input lag serial
Gradius V occurred when both standalone and the core were set to the default VsyncQueueSize=2 setting. Motor controller serial interfaceHenry county schools ga-Small batch. RetroArch is a frontend for emulators, game engines and media players. In particular, the two additional frames of input lag in e.g. Thanks I'd say further investigation is needed on #33 before closing it, as there was a behavioral difference between the core and standalone IIRC when I originally tested the.
